![]() ![]() Forget everything you know about The War Sequence this leaves every one in the series in the dust. "It's not over until I teabag every last one of you alien motherfuckers. And then, when that was done, the screen becomes desaturated as the ship makes its entrance. Then the first fight in the arena has Sam destroying waves of Witch-Harpies. ![]() It comes at the end of a very draining level where countless of Arachnoids, Kleer, soldiers and Gnaar fell. Sam's first encounter with the Alcor Class Warship.Cue a wave of enemies and Sam seizing the power of the turret, first in its mounted version and then taking it as its Serious Minigun. An even better version of that takes place at Karnak: Sam enters into an open room full of columns, with what looks like a floored minigun turret.Realizing that you can turn them on and off, followed by realizing that you can lure enemies into the turret's line of sight brings the CMOA even higher. The first time you see a mounted turret mowing down a group of enemies is a sight to behold and a definite CMOA.Or, if you throw it at the right place in the right way, you can use that first eye to bounce a secret shotgun to you. You can also throw the eye to kill an enemy. And, if it wasn't awesome enough that first time, you can then do it to every Gnaar you encounter from that point forward. Sam rips its goddamned eye out with his bare hands. Not ten seconds after Sam stands up and starts looking for a way out, a Gnaar climbs up the wall and attacks. Sam has just fallen out of a helicopter into an abandoned apartment complex. This is what DRM for any game should be like. No "Always Online", no Secu-ROM, no Starforce, no bullshit like that. The DRM, which spawns an immortal scorpion who will hunt players who pirated the game down. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |